Spatial Audio Design / Task 2 / Auditory Imaging

 25.10.2024 - 5.11.2024 (Week 5 - Week 7)

NIE WEIQIU / 0360239 / Bachelor of Design (Hons) in Creative Media / Taylor's University
Spatial Audio Design
Project 1

INSTRUCTIONS


INSTRUCTIONS

Week 5 / 24.10.2024 

Multitrack Layering

1. Label

2. Track Colour

3. Each individual track should not clip (too loud)

4. Grouping - Easier to manage
Multitrack > Tracks > Add Stereo Bus Track (has its own volume control)
Make sure the tracks are mixed and good to go 

5. Master Mix in Mixer should be 0

6. Export with 48000 Hz, 16 bits as WAVE

Week 6 / 31.10.2024

Public Holiday - Deepavali

Week 7 / 7.11.2024

Background sound is needed 
Make the sound fade out when it ends
When we need to cut the sound, cut it at the intersecting point of the waveform and the middle line 

Project 1 - Auditory Imaging

The task for Project 1 is to create an audio montage scene from 6 options provided to us. We have various options to choose from and we need to provide various sound effects for the storyline of our choice. The storyline can be generated by ChatGPT,

Scene Selection:

1. Wildlife + Background
2. Everyday Family Life + Background
3. City + Traffic + Exterior Ambience
4. Industrial and Electronic Sounds + Background
5. Weather + Background
6. Market + Rural Ambience + Background



1. STORYLINE


City + Traffic + Exterior Ambience

Storyline

After creating the storyline, I produced the audio using ChatGPT and found and downloaded the sounds on freesound.

Sound effects

- Environmental sound effects
- Street noise: including pedestrian footsteps, slight vehicle driving sounds, and the noise of the morning market from afar, which are mixed together to create the daily atmosphere of the street.
- Rain sound: the sound of light rain falling "pattering", the "rustling" sound of raindrops hitting leaves, and the slight "tick-tick" sound of raindrops falling on the ground.
- Action sound effects
- Walking sound: the "click-tick" sound made by the protagonist's shoes when walking, showing the rhythm of action.
- Bus sound effects
- Horn sound: "beep" sound, reflecting the arrival of the bus.
- Door opening and closing sound: "creak" sound, showing the process of getting on the bus.
- Vehicle driving sound: the "buzzing" sound of the engine, the friction sound of the wheels and the ground, especially when driving on slippery roads, there may be some special sound effects, such as the "swooshing" sound of the wheels splashing water.
- Coin insertion sound: "ding-dong" sound, clearly indicating the action of inserting coins when getting on the bus.

Once I found all the sounds, I imported the file into Adobe Audition and the dialogue slowly faded in along with the foreground sounds and so on.

Hard limiter

I also applied a hard limiter and parametric EQ to the sound while editing it.

Parametric equalizer

After getting feedback from Mr., I added some footsteps in the back part

Final Project 1: Audio Image

Final Audio Imagery



FEEDBACK

Added some footsteps later.

REFLECTION

I thought this project would be fun and I needed to come up with a storyline. I spent quite a bit of time looking for the sound effects needed for the storyline by analyzing the foreground and background sounds and making a list of the sounds I needed, and then started adding sounds according to the storyline in Adobe Audition. It was necessary to adjust the volume and use parametric equalizers to make the audio image more realistic and the audience could imagine the scene. Overall, this project was still fun because I learned how to use audio to describe the storyline, especially trying to imitate the sounds of real life, which was very enjoyable.

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