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Showing posts from December, 2024

IMMERSIVE VIDEO PRODUCTION / PROJECT 3

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 4.11.2024 - 30.12.2024  / Week 10 - Week 14 NIEWEIQIU/ 0360239/ Bachelor of Design ( Hons ) in Creative Media Immersive Video Production  Project 3 / Original 360°video Proposal INSTRUCTIONS Week 7 / Narrative Design in 360 video 4 acts in 360 video Act 1: Exposition Viewers adapt to the environment, identify their role. Act 2: Immersion Viewers immerse in the story world. Act 3: Fulfilment Fully immersion creates psychological impact to the viewers. Act 4: Retrospection Viewers reflect and conclude the experience in story form. Week 7 / Proposal The content list in Proposal : 1. Objective 2. Theme 3. Location 4. Characters 5. Story outline 6. Story breakdown 7. Storyboard & Floor Plan Week 7 / Case Study of 360 Proposal Design PROJECT 3 For this project, we will learn to create a proposal for 360 video. Mr Martin shows us a short firm that is made from the seniors and we need to use it as our inspiration to create our own ideas to film in 360 video and write the pro...

Film Studies and Cinematography - Final Project: Storyboard and Animatics

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1.11.2024 - 30.12.2024 / Week 10 - Week 14 NIEWEIQIU / 0360239 / BA of Design (HONS) in Creative Media Film Studies and Cinematography Final Project INSTRUCTIONS Final Project: Storyboard and Animatics The objective of this project is to produce a 1-3 minute animatics storyboard based on your approved short animation. In this project, the animatic storyboard production must be based on the proposed story ideas developed for Project 1.  Deliverables: 1. Thumbnail drawing (10%)     i. Sketch story ideas on A4 paper.     ii. You are free to use any kind of format as long as the story can be understood in an orderly manner.     iii. Feel free to use text to add description.     iv. Present in the class for brainstorming purposes.     v. Output all drawings as one pdf file. 2. Storyboard (10%)     i. Format: A4 size with landscape orientation     ii. Contents:         1. Panel no     ...

Sonic Design - Final Project: Game Audio Design

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5.12.2024 - .2024 / Week 11 - Week 15 NIEWEIQIU/ 0360239 / BA of Design (HONS) in Creative Media Sonic Design Final Project  INSTRUCTIONS LECTURES   Week 12 / 12.12.2024  Sound for Film  *Start from Video Storyboard - visuals; description; music, SFX, audio description *Linear Production - when; what kind of sound; how loud / soft  - linear media  Sound for Game *Game is not linear *Things happen based on the player's  states, choice, action *Predict what will happen *Visuals can serve as reference on what style of sound you want to make  Event (Triggers / Cues) Mapping - Determine all possible actions that would require sound or change in sound state 1. Analysing game flow, visuals 2. List down everything and categorise 3. Reference / Concept on sounds or music      *Get clear reference  A. Research > Finalised Direction B. Production     - Mock Mix (Built sound effects according to the video)  While creating...

IMMERSIVE VISUAL EFFECT

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AR.Production process I now need to create a rendering of the effect after scanning the QR code Initial picture I hope that after scanning the code, there will be trees beyond the picture, and there will be small animals,The vivid and interesting pictures of trees and small animals can instantly capture the user's interest, as if they ran out of the photo. Then I started editing with AR software Importing pictures Importing image layers using PS  image layers Using 3D Models Using 3D Models Adding Plant 3D Models Plant 3D model layering Animal 3D Models Add animal 3D models Final sub-picture Picture Show Video Showcase https://youtu.be/mG3ob3o1Hpg

Sonic Design - Project 2 :Audio Storytelling

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21.10.2024 - 8.12.2024 / Week 9 - Week 11 NIE WEIQIU/ 0360239 / BA of Design (HONS) in Creative Media Sonic Design Project 2 LECTURES   Week 9 / 22.11.2024  In this week's class, we learned on microphones as we start on our second project. Every microphones has different polar patterns.  Types of microphones: - Dynamic microphone - Condenser microphone - Shotgun microphone Patterns: - Omnidirectional - Cardioid - Hyper cardioid  - Figure of Eight Proximity Effect:  As a sound source moves towards a directional microphone an increase in response to low frequency to occur.  The closer you get, the more Barry White you get. *The smaller the room, the less white noise you will get.  *Tips: Record 2-3 seconds of white noise before starting on recording the voice Noise Reduction *Aim is to reduce the noise without altering the voice - Make sure the noise is reduced as much as you can - Find a stable voice part from the track - Select the part > Effects...