Spatial Audio Design / Task 1 / Exercises
27.9.2024 - 15.10.2024 (Week 1 - Week 4)
NIE WEIQIU / 0360239 / Bachelor of Design (Hons) in Creative Media / Taylor's UniversityTask 1 / Exercises
Fig. 2. Module Infomation Booklet
LECTURES
Week 2 / Sound Fundamentals and EQ
Nature of Sound
Sound is the vibration of air molecules that stimulates the eardrums. The vibrations form sound waves through propagation (movement).
Production: The air molecules starting to vibrate. The source. Like vocal chords or speakers.
Propagation: The medium in which the sound travels. Like the air.
Perception: The eardrums vibrating, the brain translating the signals.
Week 3
Properties of Sound
- Pitch
- Frequency: Vibration per second
- Less vibration > Low pitch > Low frequency; More vibration > High pitch > High frequency
- Hertz: Cycle per second
- Loudness
- The perceived volume or intensity of a sound - Timbre
- The quality of a sound that distinguishes it from others - Perceived Duration
- How long a sound seems to last, quick or slow - Envelope
- How a sound evolves from start to finish. - Spatialization
- Location (direction or distance) of the sound
3. Equaliser
Ear Training:
- 250Hz - "oo" sound
- 500Hz - "o" sound
- 1kHz - "ah" sound
- 2kHz - "a" sound
- 4kHz - "ee" sound
Week 4 / 15.10.2024
Lecture: Sound in Space (Environment)
Introduction to Diegetic Sound
- Diegetic
- Derived from the word 'Diegesis', meaning the world of the film, and everything in it.
- Everything the character can experience within their world
- Non-diegetic
- Everything the audience perceived
- Non-diegetic elements: Visuals (Title Cuts, Non-diegetic inserts, etc.)
Types of Sound
- Acousmatic Zones
- cover sounds we hear, but can't see the source
- offscreen sounds that belongs to the diegesis / non-diegetic sound that exists outside the world of the film (musical score)
- Visualised Zone
- source of sound is visible onscreen
- Sounds the characters can hear
Eg: Atmospheric sound (weather, vehicles, weapons), music inside the film, dialogues, some forms of voiceover - Internal Diegetic Sound: Sound coming from the mind of a character we can hear but the other characters cannot.
- To help establish and create the world around the characters
- Inform settings - expand the world beyond what we see in frame
- Build suspense
- Sounds the character cannot hear
Eg: Sound effects, musical score, forms of narration (if the narrator plays no role in a film) - Risk of non-diegetic narrations: Breaking the illusion
- Non-diegetic sound effects: Enhance motion and movement
- Used in comedy for punchline and jokes
- Non-diegetic music: Enhance the emotions of the film
- When sound switches between 2 modes (acousmatic zone and visualised zone) - mostly used for music, also works for sound effects and narrations
Eg: Non-diegetic score becomes diegetic playing on a character's radio, diegetic music becomes non-diegetic while playing over a montage - To help smooth over the time jumps
- Reinforce the scene
- Can be a nuance way to blur the line between fantasy and reality
Creative Exceptions
- Sounds that don't fit neatly into any of the categories
Exercise 2: Sound Shaping
EQ Exercise - Walkie Talkie (mp3)
EQ Exercise - announcement (mp3)
Exercise 3 - SFX
- Chorus - Duplicate the sound (Slightly louder)
- Hard Limiter - Pitch
- Phaser
- Stretch and Pitch
- Reverse
EQ Exercise - Explosion(mp3)
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